﻿;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; LOOP EVENTS
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;
; USAGE:
;
; Basic structure for a loop event:
; { 
; ; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #IMAGE= Event image that will be displayed when event occurs
;         PNG images must be 736x418 or 368x418 pixels, see 'Extras' folder for sample images and frames
;         Multiple pictures can be used by using a ',' to separate them
;         Format: picture1.png, picture2.png, picture3.png, picture4.png
; #SOUND= Event sound that will be displayed when event occurs
;         Multiple sounds can be used by using a ',' to separate them
;         Format: sound1.mp3, sound2.mp3, sound3.mp3, sound4.mp3
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 2];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
; #AI= Values range [0, 4]
;      0 = Event fires whenever all fields are satisfied for any game type
;      1 = Event fires whenever all fields are satisfied, for AI games only, and only on the Union AI turn
;      2 = Event fires whenever all fields are satisfied, for AI games only, and only on the Confederates AI turn
;      3 = Event fires whenever all fields are satisfied, for AI and Multiplayer games only, and only on the Union AI or on the Confederates Multiplayer turns
;      4 = Event fires whenever all fields are satisfied, for AI and Multiplayer games only, and only on the Confederates AI or on the Union Multiplayer turns
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Country ID that will be owner of this naval loop event (value of 0 will allow any country to use loop positions)
; #ALIGNMENT_ID= Which game turn should this loop event run? (values range [0, 2]; Any= 0; Union= 1; Confederates= 2)
; #DELAY= The number of turns to delay completion of the naval loop
; #FAILED_DELAY= The number of turns that have to pass before the naval loop is considered to have failed
; #FRIENDLY_POSITION= Position that must be under friendly control in order for event to occur but can be left blank (Format: x,y)
; #START_POSITION= Start position for the naval loop (Format: x,y)
; #FINISH_POSITION= Finish position for the naval loop (Format: x,y)
; }
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
; 
; A naval loop event could possibly fail if all #FINISH_POSITION's as well as all adjacent map positions
; are occupied by enemy naval units. In this case once the number of turns exceeds the #FAILED_DELAY
; value the units will be returned to the #START_POSITION locations.
;
; More than one #START_POSITION as well as #FINISH_POSITION can be set.
;
; Use the reference values provided for #COUNTRY_ID and not the country names 
;
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; COUNTRY ID REFERENCE VALUES
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;
; Country IDs
; #COUNTRY_ID_1= Alabama
; #COUNTRY_ID_2= Alaska
; #COUNTRY_ID_3= Arizona
; #COUNTRY_ID_4= Arkansas
; #COUNTRY_ID_5= California
; #COUNTRY_ID_6= Colorado
; #COUNTRY_ID_7= Connecticut
; #COUNTRY_ID_8= Delaware
; #COUNTRY_ID_9= Florida
; #COUNTRY_ID_10= Georgia
; #COUNTRY_ID_11= Hawaii
; #COUNTRY_ID_12= Idaho
; #COUNTRY_ID_13= Illinois
; #COUNTRY_ID_14= Indiana
; #COUNTRY_ID_15= Iowa
; #COUNTRY_ID_16= Kansas
; #COUNTRY_ID_17= Kentucky
; #COUNTRY_ID_18= Louisiana
; #COUNTRY_ID_19= Maine
; #COUNTRY_ID_20= Maryland
; #COUNTRY_ID_21= Massachusetts
; #COUNTRY_ID_22= Michigan
; #COUNTRY_ID_23= Minnesota
; #COUNTRY_ID_24= Mississippi
; #COUNTRY_ID_25= Missouri
; #COUNTRY_ID_26= Montana
; #COUNTRY_ID_27= Nebraska
; #COUNTRY_ID_28= Nevada
; #COUNTRY_ID_29= New Hampshire
; #COUNTRY_ID_30= New Jersey
; #COUNTRY_ID_31= New Mexico
; #COUNTRY_ID_32= New York
; #COUNTRY_ID_33= North Carolina
; #COUNTRY_ID_34= North Dakota
; #COUNTRY_ID_35= Ohio
; #COUNTRY_ID_36= Oklahoma
; #COUNTRY_ID_37= Oregon
; #COUNTRY_ID_38= Pennsylvania
; #COUNTRY_ID_39= Rhode Island
; #COUNTRY_ID_40= South Carolina
; #COUNTRY_ID_41= South Dakota
; #COUNTRY_ID_42= Tennessee
; #COUNTRY_ID_43= Texas
; #COUNTRY_ID_44= Utah
; #COUNTRY_ID_45= Vermont
; #COUNTRY_ID_46= Virginia
; #COUNTRY_ID_47= Washington
; #COUNTRY_ID_48= West Virginia
; #COUNTRY_ID_49= Wisconsin
; #COUNTRY_ID_50= Wyoming
; #COUNTRY_ID_51= Apache
; #COUNTRY_ID_52= Argentina
; #COUNTRY_ID_53= Austria
; #COUNTRY_ID_54= Bolivia
; #COUNTRY_ID_55= Brazil
; #COUNTRY_ID_56= Canada
; #COUNTRY_ID_57= Cherokee
; #COUNTRY_ID_58= Chickasaw
; #COUNTRY_ID_59= Chile
; #COUNTRY_ID_60= China
; #COUNTRY_ID_61= Choctaw
; #COUNTRY_ID_62= Colombia
; #COUNTRY_ID_63= Commanche
; #COUNTRY_ID_64= Confederacy
; #COUNTRY_ID_65= Costa Rica
; #COUNTRY_ID_66= Creek
; #COUNTRY_ID_67= Cuba
; #COUNTRY_ID_68= Denmark
; #COUNTRY_ID_69= Deseret
; #COUNTRY_ID_70= Dominican Republic
; #COUNTRY_ID_71= Ecuador
; #COUNTRY_ID_72= El Salvador
; #COUNTRY_ID_73= France
; #COUNTRY_ID_74= Germany
; #COUNTRY_ID_75= Guatemala
; #COUNTRY_ID_76= Haiti
; #COUNTRY_ID_77= Honduras
; #COUNTRY_ID_78= Italy
; #COUNTRY_ID_79= Japan
; #COUNTRY_ID_80= Japanese Shogunate
; #COUNTRY_ID_81= Liberia
; #COUNTRY_ID_82= Mexican Empire
; #COUNTRY_ID_83= Mexico
; #COUNTRY_ID_84= Navajo
; #COUNTRY_ID_85= Netherlands
; #COUNTRY_ID_86= Nicaragua
; #COUNTRY_ID_87= Osage
; #COUNTRY_ID_88= Ottomans
; #COUNTRY_ID_89= Panama
; #COUNTRY_ID_90= Paraguay
; #COUNTRY_ID_91= Peru
; #COUNTRY_ID_92= Philippines
; #COUNTRY_ID_93= Portugal
; #COUNTRY_ID_94= Prussia
; #COUNTRY_ID_95= Pueblo
; #COUNTRY_ID_96= Puerto Rico
; #COUNTRY_ID_97= Rio Grande
; #COUNTRY_ID_98= Russia
; #COUNTRY_ID_99= Seminole
; #COUNTRY_ID_100= Spain
; #COUNTRY_ID_101= Sweden
; #COUNTRY_ID_102= UK
; #COUNTRY_ID_103= Union
; #COUNTRY_ID_104= Uruguay
; #COUNTRY_ID_105= USCA
; #COUNTRY_ID_106= Venezuela
; #COUNTRY_ID_107= Yucatan
; #COUNTRY_ID_108= 
; #COUNTRY_ID_109= 
; #COUNTRY_ID_110= 
; #COUNTRY_ID_111= Blockade Runners
; #COUNTRY_ID_112= Blockade Runners
; #COUNTRY_ID_113= Blockade Runners
; #COUNTRY_ID_114= Blockade Runners
; #COUNTRY_ID_115= Blockade Runners
; #COUNTRY_ID_116= Blockade Runners
; #COUNTRY_ID_117= Blockade Runners
; #COUNTRY_ID_118= Blockade Runners
; #COUNTRY_ID_119= Red
; #COUNTRY_ID_120= Black
;
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{
#NAME= Evict Confederate Ships from Neutral Blockade Ports - Belize
#POPUP= <<TAG_1>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#COUNTRY_ID= 0
#ALIGNMENT_ID= 2
#TRIGGER= 100
#DELAY= 0
#FAILED_DELAY= 1
#FRIENDLY_POSITION=
#START_POSITION= 111,202
#FINISH_POSITION= 112,201
#FINISH_POSITION= 113,201
#FINISH_POSITION= 113,203
#FINISH_POSITION= 112,204
}

{
#NAME= Evict Confederate Ships from Neutral Blockade Ports - Cuba
#POPUP= <<TAG_2>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 3[1]
#COUNTRY_ID= 0
#ALIGNMENT_ID= 2
#TRIGGER= 100
#DELAY= 0
#FAILED_DELAY= 1
#FRIENDLY_POSITION=
#START_POSITION= 141,163
#START_POSITION= 142,163
#FINISH_POSITION= 140,162
#FINISH_POSITION= 141,161
#FINISH_POSITION= 142,161
#FINISH_POSITION= 143,161
#FINISH_POSITION= 139,163
#FINISH_POSITION= 139,161
}

{
#NAME= Evict Confederate Ships from Neutral Blockade Ports - Bahamas
#POPUP= <<TAG_1>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#COUNTRY_ID= 0
#ALIGNMENT_ID= 2
#TRIGGER= 100
#DELAY= 0
#FAILED_DELAY= 1
#FRIENDLY_POSITION=
#START_POSITION= 170,147
#START_POSITION= 171,146
#START_POSITION= 172,147
#FINISH_POSITION= 168,146
#FINISH_POSITION= 169,145
#FINISH_POSITION= 170,145
#FINISH_POSITION= 171,144
#FINISH_POSITION= 172,145
#FINISH_POSITION= 173,145
#FINISH_POSITION= 174,146
#FINISH_POSITION= 174,147
}

{
#NAME= Evict Confederate Ships from Neutral Blockade Ports - Bermuda
#POPUP= <<TAG_1>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#COUNTRY_ID= 0
#ALIGNMENT_ID= 2
#TRIGGER= 100
#DELAY= 0
#FAILED_DELAY= 1
#FRIENDLY_POSITION=
#START_POSITION= 218,91
#START_POSITION= 219,91
#FINISH_POSITION= 217,89
#FINISH_POSITION= 218,89
#FINISH_POSITION= 216,92
#FINISH_POSITION= 216,93
#FINISH_POSITION= 219,93
#FINISH_POSITION= 220,93
}

{
#NAME= Inland Loop: Denver CO -> Omaha NE (Union Only)
#POPUP= <<TAG_5>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#ALIGNMENT_ID= 1
#TRIGGER= 100
#DELAY= 2
#FAILED_DELAY= 2
#FRIENDLY_POSITION= 65,54
#START_POSITION= 27,62
#FINISH_POSITION= 65,54
#FINISH_POSITION= 64,54
}

{
#NAME= Inland Loop: Omaha NE -> Denver CO (Union Only)
#POPUP= <<TAG_6>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#ALIGNMENT_ID= 1
#TRIGGER= 100
#DELAY= 2
#FAILED_DELAY= 2
#FRIENDLY_POSITION= 24,64
#START_POSITION= 62,53
#FINISH_POSITION= 24,64
#FINISH_POSITION= 25,63
}

{
#NAME= Inland Loop: Pueblo CO -> Topeka KS (Union Only)
#POPUP= <<TAG_7>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 6[1]
#COUNTRY_ID= 103
#ALIGNMENT_ID= 1
#TRIGGER= 100
#DELAY= 2
#FAILED_DELAY= 2
#FRIENDLY_POSITION= 68,70
#START_POSITION= 26,74
#FINISH_POSITION= 68,70
#FINISH_POSITION= 67,70
}

{
#NAME= Inland Loop: Topeka KS -> Pueblo CO (Union Only)
#POPUP= <<TAG_8>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 6[1]
#COUNTRY_ID= 103
#ALIGNMENT_ID= 1
#TRIGGER= 100
#DELAY= 2
#FAILED_DELAY= 2
#FRIENDLY_POSITION= 23,73
#START_POSITION= 65,69
#FINISH_POSITION= 23,73
#FINISH_POSITION= 24,74
}

{
#NAME= Inland Loop: Ft Barclay NM -> Topeka KS (Union Only)
#POPUP= <<TAG_9>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 7[1]
#COUNTRY_ID= 103
#ALIGNMENT_ID= 1
#TRIGGER= 100
#DELAY= 3
#FAILED_DELAY= 3
#FRIENDLY_POSITION= 68,70
#START_POSITION= 23,88
#FINISH_POSITION= 68,70
#FINISH_POSITION= 67,70
}

{
#NAME= Inland Loop: Topeka KS -> Ft Barclay NM (Union Only)
#POPUP= <<TAG_10>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 7[1]
#COUNTRY_ID= 103
#ALIGNMENT_ID= 1
#TRIGGER= 100
#DELAY= 3
#FAILED_DELAY= 3
#FRIENDLY_POSITION= 20,88
#START_POSITION= 65,71
#FINISH_POSITION= 20,88
#FINISH_POSITION= 21,88
}

{
#NAME= Inland Loop: El Paso TX -> San Antonio TX (Confederate Only)
#POPUP= <<TAG_11>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#ALIGNMENT_ID= 2
#TRIGGER= 100
#DELAY= 2
#FAILED_DELAY= 2
#FRIENDLY_POSITION= 53,131
#START_POSITION= 15,115
#FINISH_POSITION= 53,131
#FINISH_POSITION= 53,130
}

{
#NAME= Inland Loop: San Antonio TX -> El Paso TX (Confederate Only)
#POPUP= <<TAG_12>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#ALIGNMENT_ID= 2
#TRIGGER= 100
#DELAY= 2
#FAILED_DELAY= 2
#FRIENDLY_POSITION= 12,113
#START_POSITION= 52,128
#FINISH_POSITION= 12,113
#FINISH_POSITION= 13,113
}

{
#NAME= Inland Loop: San Antonio TX -> Fort Worth TX (Confederate Only)
#POPUP= <<TAG_16>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#ALIGNMENT_ID= 2
#TRIGGER= 100
#DELAY= 3
#FAILED_DELAY= 3
#FRIENDLY_POSITION= 58,110
#START_POSITION= 56,129
#FINISH_POSITION= 58,110
}

{
#NAME= Loop: New Jersey -> Key West (Union Only)
#POPUP= <<TAG_17>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#ALIGNMENT_ID= 1
#TRIGGER= 100
#DELAY= 2
#FAILED_DELAY= 2
#FRIENDLY_POSITION= 142,156
#START_POSITION= 171,50
#START_POSITION= 171,51
#START_POSITION= 171,52
#START_POSITION= 172,51
#START_POSITION= 172,52
#FINISH_POSITION= 144,157
#FINISH_POSITION= 141,157
}

{
#NAME= Loop: Jacksonville -> Key West (Union Only)
#POPUP= <<TAG_17>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#ALIGNMENT_ID= 1
#TRIGGER= 100
#DELAY= 1
#FAILED_DELAY= 1
#FRIENDLY_POSITION= 142,156
#START_POSITION= 144,124
#START_POSITION= 145,123
#START_POSITION= 145,124
#START_POSITION= 146,123
#START_POSITION= 146,124
#FINISH_POSITION= 144,157
#FINISH_POSITION= 141,157
}

{
#NAME= Loop: Key West -> New Jersey (Union Only)
#POPUP= <<TAG_18>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#ALIGNMENT_ID= 1
#TRIGGER= 100
#DELAY= 2
#FAILED_DELAY= 2
#FRIENDLY_POSITION= 
#START_POSITION= 153,154
#START_POSITION= 154,154
#START_POSITION= 154,155
#START_POSITION= 155,154
#START_POSITION= 155,155
#FINISH_POSITION= 170,57
#FINISH_POSITION= 168,59
}

{
#NAME= Loop: Key West -> Jacksonville (Union Only)
#POPUP= <<TAG_26>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#ALIGNMENT_ID= 1
#TRIGGER= 100
#DELAY= 1
#FAILED_DELAY= 1
#FRIENDLY_POSITION= 
#START_POSITION= 148,155
#START_POSITION= 148,156
#START_POSITION= 148,157
#START_POSITION= 149,155
#START_POSITION= 149,156
#FINISH_POSITION= 143,118
#FINISH_POSITION= 143,120
}

{
#NAME= Loop: Key West -> Fort Pickens FL (Union Only)
#POPUP= <<TAG_19>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#ALIGNMENT_ID= 1
#TRIGGER= 100
#DELAY= 1
#FAILED_DELAY= 1
#FRIENDLY_POSITION= 112,124
#START_POSITION= 140,153
#START_POSITION= 140,154
#START_POSITION= 141,152
#START_POSITION= 141,153
#START_POSITION= 142,153
#FINISH_POSITION= 113,124
#FINISH_POSITION= 115,124
}

{
#NAME= Loop: Fort Pickens -> Key West (Union Only)
#POPUP= <<TAG_17>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#ALIGNMENT_ID= 1
#TRIGGER= 100
#DELAY= 1
#FAILED_DELAY= 1
#FRIENDLY_POSITION= 142,156
#START_POSITION= 117,127
#START_POSITION= 118,127
#START_POSITION= 118,128
#START_POSITION= 119,126
#START_POSITION= 119,127
#FINISH_POSITION= 146,151
#FINISH_POSITION= 147,152
}

{
#NAME= Loop: Jamaica -> New Orleans LA (British Only)
#POPUP= <<TAG_20>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 24[1]
#COUNTRY_ID= 102
#ALIGNMENT_ID= 2
#TRIGGER= 100
#DELAY= 2
#FAILED_DELAY= 2
#FRIENDLY_POSITION= 
#START_POSITION= 170,187
#START_POSITION= 170,188
#START_POSITION= 170,189
#START_POSITION= 171,186
#START_POSITION= 171,187
#START_POSITION= 171,188
#START_POSITION= 172,187
#START_POSITION= 172,188
#START_POSITION= 173,187
#FINISH_POSITION= 96,135
#FINISH_POSITION= 98,135
#FINISH_POSITION= 100,135
}

{
#NAME= Loop: Jamaica -> Charleston SC (British Only)
#POPUP= <<TAG_21>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 24[1]
#COUNTRY_ID= 102
#ALIGNMENT_ID= 2
#TRIGGER= 100
#DELAY= 2
#FAILED_DELAY= 2
#FRIENDLY_POSITION= 
#START_POSITION= 180,188
#START_POSITION= 181,187
#START_POSITION= 181,188
#START_POSITION= 182,187
#START_POSITION= 182,188
#START_POSITION= 182,189
#START_POSITION= 183,187
#START_POSITION= 183,188
#START_POSITION= 183,189
#FINISH_POSITION= 148,108
#FINISH_POSITION= 150,108
#FINISH_POSITION= 152,108
}

{
#NAME= Loop: Lesser Antilles -> Charleston SC (French Only)
#POPUP= <<TAG_21>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 25[1]
#COUNTRY_ID= 73
#ALIGNMENT_ID= 2
#TRIGGER= 100
#DELAY= 2
#FAILED_DELAY= 2
#FRIENDLY_POSITION= 
#START_POSITION= 271,191
#START_POSITION= 271,192
#START_POSITION= 272,191
#START_POSITION= 272,192
#START_POSITION= 272,193
#START_POSITION= 273,190
#START_POSITION= 273,191
#START_POSITION= 273,192
#START_POSITION= 273,193
#FINISH_POSITION= 148,108
#FINISH_POSITION= 150,108
#FINISH_POSITION= 152,108
}

{
#NAME= Loop: Lesser Antilles -> New Orleans LA (French Only)
#POPUP= <<TAG_20>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 25[1]
#COUNTRY_ID= 73
#ALIGNMENT_ID= 2
#TRIGGER= 100
#DELAY= 2
#FAILED_DELAY= 2
#FRIENDLY_POSITION= 
#START_POSITION= 271,196
#START_POSITION= 271,197
#START_POSITION= 272,196
#START_POSITION= 272,197
#START_POSITION= 272,198
#START_POSITION= 273,195
#START_POSITION= 273,196
#START_POSITION= 273,197
#START_POSITION= 273,198
#FINISH_POSITION= 96,135
#FINISH_POSITION= 98,135
#FINISH_POSITION= 100,135
}

{
#NAME= Loop: Lesser Antilles -> Veracruz VE (French Only)
#POPUP= <<TAG_22>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 25[1]
#COUNTRY_ID= 73
#ALIGNMENT_ID= 2
#TRIGGER= 100
#DELAY= 2
#FAILED_DELAY= 2
#FRIENDLY_POSITION= 
#START_POSITION= 271,201
#START_POSITION= 271,202
#START_POSITION= 272,201
#START_POSITION= 272,202
#START_POSITION= 272,203
#START_POSITION= 273,200
#START_POSITION= 273,201
#START_POSITION= 273,202
#START_POSITION= 273,203
#FINISH_POSITION= 68,188
#FINISH_POSITION= 68,190
#FINISH_POSITION= 68,192
}

{
#NAME= Loop: Puerto Rico -> Charleston SC (Spanish Only)
#POPUP= <<TAG_21>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 26[1]
#COUNTRY_ID= 100
#ALIGNMENT_ID= 2
#TRIGGER= 100
#DELAY= 2
#FAILED_DELAY= 2
#FRIENDLY_POSITION= 
#START_POSITION= 239,175
#START_POSITION= 239,176
#START_POSITION= 239,177
#START_POSITION= 240,175
#START_POSITION= 240,176
#START_POSITION= 240,177
#START_POSITION= 241,175
#START_POSITION= 241,176
#START_POSITION= 242,176
#FINISH_POSITION= 148,108
#FINISH_POSITION= 150,108
#FINISH_POSITION= 152,108
}

{
#NAME= Loop: Puerto Rico -> Havana CB (Spanish Only)
#POPUP= <<TAG_23>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 26[1]
#COUNTRY_ID= 100
#ALIGNMENT_ID= 2
#TRIGGER= 100
#DELAY= 2
#FAILED_DELAY= 2
#FRIENDLY_POSITION= 
#START_POSITION= 235,182
#START_POSITION= 235,183
#START_POSITION= 236,182
#START_POSITION= 236,183
#START_POSITION= 236,184
#START_POSITION= 237,181
#START_POSITION= 237,182
#START_POSITION= 237,183
#START_POSITION= 237,184
#FINISH_POSITION= 138,163
#FINISH_POSITION= 140,162
#FINISH_POSITION= 142,161
}

{
#NAME= Loop: Puerto Rico -> New Orleans LA (Spanish Only)
#POPUP= <<TAG_20>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 26[1]
#COUNTRY_ID= 100
#ALIGNMENT_ID= 2
#TRIGGER= 100
#DELAY= 2
#FAILED_DELAY= 2
#FRIENDLY_POSITION= 
#START_POSITION= 239,188
#START_POSITION= 239,189
#START_POSITION= 239,190
#START_POSITION= 240,189
#START_POSITION= 240,190
#START_POSITION= 240,191
#START_POSITION= 241,189
#START_POSITION= 241,190
#START_POSITION= 242,190
#FINISH_POSITION= 96,135
#FINISH_POSITION= 98,135
#FINISH_POSITION= 100,135
}

{
#NAME= Loop: Pacific -> Atlantic (Union Only)
#POPUP= <<TAG_24>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#ALIGNMENT_ID= 1
#TRIGGER= 100
#DELAY= 1
#FAILED_DELAY= 1
#FRIENDLY_POSITION= 
#START_POSITION= 77,218
#START_POSITION= 77,219
#START_POSITION= 77,220
#START_POSITION= 78,219
#START_POSITION= 78,220
#FINISH_POSITION= 123,196
#FINISH_POSITION= 125,196
#FINISH_POSITION= 127,196
}

{
#NAME= Loop: Pacific -> Atlantic (Mexico Only)
#POPUP= <<TAG_24>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 83
#ALIGNMENT_ID= 1
#TRIGGER= 100
#DELAY= 1
#FAILED_DELAY= 1
#FRIENDLY_POSITION= 
#START_POSITION= 77,218
#START_POSITION= 77,219
#START_POSITION= 77,220
#START_POSITION= 78,219
#START_POSITION= 78,220
#FINISH_POSITION= 123,196
#FINISH_POSITION= 125,196
#FINISH_POSITION= 127,196
}

{
#NAME= Loop: Pacific -> Atlantic (French Only)
#POPUP= <<TAG_24>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 73
#ALIGNMENT_ID= 2
#TRIGGER= 100
#DELAY= 1
#FAILED_DELAY= 1
#FRIENDLY_POSITION= 
#START_POSITION= 77,218
#START_POSITION= 77,219
#START_POSITION= 77,220
#START_POSITION= 78,219
#START_POSITION= 78,220
#FINISH_POSITION= 123,196
#FINISH_POSITION= 125,196
#FINISH_POSITION= 127,196
}

{
#NAME= Loop: Atlantic -> Pacific (Union Only)
#POPUP= <<TAG_25>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#ALIGNMENT_ID= 1
#TRIGGER= 100
#DELAY= 1
#FAILED_DELAY= 1
#FRIENDLY_POSITION= 
#START_POSITION= 124,204
#START_POSITION= 125,203
#START_POSITION= 125,204
#START_POSITION= 126,203
#START_POSITION= 126,204
#FINISH_POSITION= 73,216
#FINISH_POSITION= 75,216
#FINISH_POSITION= 77,216
}

{
#NAME= Loop: Atlantic -> Pacific (Mexico Only)
#POPUP= <<TAG_25>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 83
#ALIGNMENT_ID= 1
#TRIGGER= 100
#DELAY= 1
#FAILED_DELAY= 1
#FRIENDLY_POSITION= 
#START_POSITION= 124,204
#START_POSITION= 125,203
#START_POSITION= 125,204
#START_POSITION= 126,203
#START_POSITION= 126,204
#FINISH_POSITION= 73,216
#FINISH_POSITION= 75,216
#FINISH_POSITION= 77,216
}

{
#NAME= Loop: Atlantic -> Pacific (French Only)
#POPUP= <<TAG_25>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 73
#ALIGNMENT_ID= 2
#TRIGGER= 100
#DELAY= 1
#FAILED_DELAY= 1
#FRIENDLY_POSITION= 
#START_POSITION= 124,204
#START_POSITION= 125,203
#START_POSITION= 125,204
#START_POSITION= 126,203
#START_POSITION= 126,204
#FINISH_POSITION= 73,216
#FINISH_POSITION= 75,216
#FINISH_POSITION= 77,216
}

{
#NAME= Loop: New York -> Mississippi (Union Only)
#POPUP= <<TAG_27>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 8[1]
#COUNTRY_ID= 103
#ALIGNMENT_ID= 1
#TRIGGER= 100
#DELAY= 3
#FAILED_DELAY= 3
#FRIENDLY_POSITION=
#START_POSITION= 168,46
#FINISH_POSITION= 101,133
}

{
#NAME= Move Baltimore Defender to Make Way for Fort Marshall (DE 503)
#POPUP= <<TAG_15>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 503[1]
#COUNTRY_ID= 0
#ALIGNMENT_ID= 1
#TRIGGER= 100
#DELAY= 0
#FAILED_DELAY= 1
#FRIENDLY_POSITION=
#START_POSITION= 159,58
#FINISH_POSITION= 159,58
#FINISH_POSITION= 158,59
#FINISH_POSITION= 157,58
#FINISH_POSITION= 156,58
#FINISH_POSITION= 158,60
#FINISH_POSITION= 159,60
#FINISH_POSITION= 159,57
#FINISH_POSITION= 160,57
#FINISH_POSITION= 159,56
#FINISH_POSITION= 159,55
#FINISH_POSITION= 160,56
#FINISH_POSITION= 158,61
}

{
#NAME= AI Loop: Atlantic -> Gulf of Mexico (Invasion Helper; Union)
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
; AI Union only
#AI= 1
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#ALIGNMENT_ID= 1
#TRIGGER= 100
#DELAY= 2
#FAILED_DELAY= 2
#FRIENDLY_POSITION= 
#START_POSITION= 182,48
#START_POSITION= 182,49
#START_POSITION= 183,47
#START_POSITION= 183,48
#START_POSITION= 183,49
#START_POSITION= 184,47
#START_POSITION= 184,48
#START_POSITION= 184,49
#START_POSITION= 184,50
#START_POSITION= 185,46
#START_POSITION= 185,47
#START_POSITION= 185,48
#START_POSITION= 185,49
#START_POSITION= 186,47
#START_POSITION= 186,48
#START_POSITION= 186,49
#FINISH_POSITION= 112,134
#FINISH_POSITION= 116,134
#FINISH_POSITION= 120,134
}